This was mentioned above, but be careful marking too many resources for gathering early on. The balance so far is impressive and there are lots of hard choices to be made, especially early on, about what needs to be built next, but there doesn't really seem to be much to shoot for or keep me interested once I get a more established town. Overall I'm really liking the game so far, but I do wonder about what kind of legs it has. In my first village I fell a bit behind in food production thanks to over doing the resource gathering, but so far my second village is going along much better. I picked this up and played a good 4 or 5 hours last night. if I cut back on clearing things out, I'll feel like "I'm losing." because I'll have too many people sitting around and doing nothing, just so a few of them can be bothered to clear crap out for my builders in a reasonable time. It looks like the easiest economy to build will be a firewood economy, of all things, so that's my plan for the moment.Īlso I don't like the idea of cutting back on my clearing areas. I also don't want to cluster develop housing right now as I would like build another forester conglomerate, maybe even two. I'd build more houses to let families split but I already have 9 houses for my 23 adults to populate and I don't want to have a baby boom I can't accommodate later.
I want to upgrade all my roads to stone (which will require stone I don't have) while I wait for my population to grow enough to build more buildings. "Hey, wow there was no music and I totally didn't notice when it cut out." Then it cuts out again unnoticed only to return some time later where I think "Hey, wow there was no music and I totally didn't notice when it cut out.".
My sound does get flakey but I never notice until music suddenly starts.
From the look of it I suppose I should be happy Steam got frustrated and crashed with it tried to make the game do installs for Direct X.